Spellforce 3 co op campaign5/7/2023 ![]() ![]() Being able to retreat unhindered isn’t easy mode though because if an aggressive army initiates the attack, retreating will cost you a heap of that group’s army. I found that although I was greater in combat strength number by say 20+, the types of units made a big difference and whether mine were upgraded troops or not. However, these can’t just be built on demand like hero units of other games, rather you need to earn mastery and take over plots of land that contain a resource called Allfire. Eventually I recruited an apprentice who has the ability to create a lodge which expands your ownership of the land. It’s just that I miss the RTS style combat having played a lot of the previous SpellForce games. This isn’t a bad thing at all, I love those games, and this feels like a more modern take on those. It’s rare to see this laid out so clearly which was very useful.Īfter a while the gameplay was feeling more like playing a King’s Bounty or Age of Wonders game where we have small groups of units that explore in different directions while we build more armies and beneficial spells and enchantments back at the tower. When in combat and selecting one of your units, you could see blue hexes for their movement range plus then being able to attack, as well as yellow hexes if you wanted to forgo attacking to move further into a better position but forgoing an attack. Combat is performed in fast-paced but tactical turn-based battles. We study a multitude of spells to cast over the lands, summon fantastical minions and train mighty warriors to roam the world. Once the tower is taken back via a combat tutorial, we explore the lands collecting limited resources and helping villages around us. We first need to take up the mantle of our master as the heir to his mysterious wizard’s tower. The tower and grimoire menu items were easy to use and understand, and the crafting and unit recruitment screens were simple to use. Spell effects were great and melee combat is versatile with flanking damage to be aware of. Graphically the presentation of overworld land exploration and combat sequences in different biomes is fantastic and ran smoothly. ![]() There’s no voice acting in SpellForce: Conquest of Eo, so a lot of reading is required but the writing does a good job at being engaging and to the point. ![]() It gave me a little bit more control over the type of mage I could make, and I went with a mix of Alchemist and Artificer. There was a fourth option to make a custom mage which I chose to see how customisable I could make my character. I started a campaign and was given a choice of three mage archetypes – Alchemist, Necromancer and Artificer, each with a short description of their playstyle. I was left a little deflated as there was no introduction cinematic, and we are put straight into the game’s menu. The stories of those games were rich, and when SpellForce 3 came it went full on immersion with voice acting from the likes of Doug Cockle (The Witcher series), amongst others.Īs such, I was super excited to see how SpellForce: Conquest of Eo would play out. When you come across an enemy you switch to RTS style combat, eventually establishing and building a base and building a bigger army. Followed by SpellForce 2: Shadow Wars in 2006, you would start exploring the lands, grouping your party members together and mouse-click exploring the lands from an isometric RPG point of view popular at the time, investigating locations for loot and treasure. ![]() The first three games in the SpellForce series starting with 2003’s SpellForce: The Order of Dawn, were a mix of RTS and isometric RPG games which were my favourites to play in those early years. Conquest of Eo though in it’s own right as a turn-based strategy game is decent, it’s just a big change for series veterans. I can see why it wasn’t named SpellForce 4, and I do hope we get that game in the future. It launched on Februon Steam, GOG and Epic Games Store and while it’s the fourth major game from the SpellForce series, it takes a fairly hefty departure from the first three games. SpellForce: Conquest of Eo is a turn-based strategy game set in the world of SpellForce, developed by Owned by Gravity and published by THQ Nordic. ![]()
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